Friday, February 19, 2016

Dust: An Elysian Tail Review

Dust: An Elysian Tail

This game has personally touched me from happiness to dread in countless moments, which I will be getting into shortly. The game is a story driven metroidvania action platformer, with completely hand drawn artwork. The target audience is questionable whether it is directed at a broad audience or specifically the furry community, which it fits extraordinarily well in both instances. The storyline has many twists and turns, with dramatics at every turn that are done so well, in my opinion, never lose face.

The artwork of this game is nothing less than gorgeous, for being done by a single man in his spare time. Albeit, the animations can seem rather awkward in some instances, and sometimes the shading on a character can make them pop out of their scenery a tad too much, even through those downsides it stands strong and looks unbelievably mesmerizing throughout every stage and map.

Personally I believe the target audience be more of the twelve to twenty-five margin, rather than the younger population. The game involves many critical and precise movements and combinations that may be tough to pull off with a younger player, and many dark tones that may be unsuitable.

The gameplay has an abundance of platforming and puzzle based locations, with a large amount of what could be considered hack'n'slash or beat'em up. At some point, you could even say it is a bullet hell game, for your enemies that is, as once you get the hang of using magic your standard combat abilities become significantly less used. Throughout the game, it does become significantly tougher as enemies can bring down quite a beating to you along with status effects, while healing items become so expensive that saving up for an offensive or defensive item means you cannot allow yourself to be hit much at all. Many players may see a huge downfall to this fact, that it adds so much of a challenge that it loses fan value, but in my personal opinion I much enjoy the challenge.


Further on my personal opinion, first of all I'd like to say this is not a game meant for a mouse and keyboard. Unless you want to replace your mouse from button mashing, invest in a gamepad for this. The story made me feel personally attached to the main character Dust, who has two sides two individuals tragic backgrounds and endings. The game made me laugh, it made me cry, and made me anxious for a return. All these reasons are why I can happily say this game has been a fantastic adventure and worth a play through by just about anyone.

Friday, January 22, 2016

Communications Blog Post #1

I love every aspect and idea that revolves around games and their creation. In the future, I plan to own either a small company dedicated to making good games, or work with as many people as possible to gain experience. My knowledge of the industry however, is much more limited than others, but school is broadening that.

I chose to seek out the game development field for I have a strong love for games, and creating worlds inside of those that let me. I look up to many content creators whom work alone, and become inspired by each and every update they publicize. I specifically want to program for games, as it is one of few things I enjoy doing and is a very important and crucial part that holds the entire games together.

I aspire to one day own a company dedicated to making games that pull on the players heart strings. I love games that create a strong emotional bond, and if I can make my players cry from joy or even sadness, over the loss of their favourite character, or that one gun they love is out of ammunition, then I consider the title a success on its intended effect. I have friends going into this field with full intentions of working together to start the foundation of our future company, and make ourselves a name.

My knowledge of the industry is unfortunately limited, but that is changing by the day with constant research to ensure my success. This industry can be tough to worm your way into, and that's why keeping yourself from rusting out on your skills is essential, even when not working a job in that field.

My strengths in the communication field consist of proper formatting (such as summary, 3 thesis, conclusion) and perfectionist grammar. Whereas my weaknesses are being put on the spot, or being expected to contact anyone I deem as superior to myself. I can also come off as confusing, as the way I word things can become rather butchered in an attempt to sound proper.

--------------------------------------------------------------------------------------------------------------------------
-Tristin Wolfe